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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <expected>#include <memory>#include <string>#include <string_view>#include <vector>#include "core/aliases.h"Go to the source code of this file.
Classes | |
| struct | bicameral::script::TypeDiagnostic |
| class | bicameral::script::LuauTypeChecker |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::script |
Functions | |
| std::string | bicameral::script::FormatDiagnostic (const TypeDiagnostic &diagnostic) |
| std::string | bicameral::script::SummarizeDiagnostics (const std::vector< TypeDiagnostic > &diagnostics, size_t maxShown) |
| fs::path | bicameral::script::DefaultTypeDefinitionsPath () |
| std::expected< std::unique_ptr< LuauTypeChecker >, std::string > | bicameral::script::CreateTypeCheckerFromFile (const fs::path &definitionsFile) |
Variables | |
| constexpr std::string_view | bicameral::script::MANIFEST_TYPE_NAME = "PackageManifest" |
| constexpr std::string_view | bicameral::script::ENTRY_TYPE_NAME = "PackageEntry" |