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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Functions | |
| std::array< uint32_t, GT_FILTER_BYTES/4 > | FilterWords (const GraphTraceFilter &filter) |
| GraphTraceRecord | DecodeRecord (std::span< const uint32_t, 4 > words) |
| GraphTraceRecord bicameral::gpu::anonymous_namespace{graph_trace.cpp}::DecodeRecord | ( | std::span< const uint32_t, 4 > | words | ) |
Definition at line 35 of file graph_trace.cpp.
References DecodeRecord().
Referenced by DecodeRecord().
| std::array< uint32_t, GT_FILTER_BYTES/4 > bicameral::gpu::anonymous_namespace{graph_trace.cpp}::FilterWords | ( | const GraphTraceFilter & | filter | ) |
Definition at line 15 of file graph_trace.cpp.
References bicameral::gpu::GraphTraceFilter::boxMax, bicameral::gpu::GraphTraceFilter::boxMin, bicameral::gpu::GraphTraceFilter::capacity, bicameral::gpu::GraphTraceFilter::enabled, FilterWords(), bicameral::gpu::GraphTraceFilter::tickBegin, and bicameral::gpu::GraphTraceFilter::tickEnd.
Referenced by FilterWords().