Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- p -
PACKAGE_FORMAT_VERSION :
bicameral::script
PANEL_MARGIN_PIXELS :
bicameral::editor::anonymous_namespace{editor_overlay.cpp}
PANEL_X_PIXELS :
bicameral::editor::anonymous_namespace{graph_panel.cpp}
PANEL_Y_PIXELS :
bicameral::editor::anonymous_namespace{graph_panel.cpp}
PARALLEL_EPSILON :
bicameral::render::anonymous_namespace{debug_camera.cpp}
PASS_NAMES :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
,
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
PEEK_BASE_DISTANCE :
bicameral::render::anonymous_namespace{debug_view_controller.cpp}
PEEK_BLOCK_CAPACITY :
bicameral::sim
PEEK_CAPACITY :
bicameral::sim::anonymous_namespace{probe_peek.cpp}
PEEK_FIRST_SHADOW_SLOT :
bicameral::sim
PEEK_GROUP_THREADS :
bicameral::sim::anonymous_namespace{probe_peek.cpp}
PEEK_LEVEL_COUNT :
bicameral::sim
PEEK_MAX_DEPTH :
bicameral::render
PEEK_MIRROR_SLOT :
bicameral::sim
PEEK_POINT_LEVEL :
bicameral::sim::anonymous_namespace{probe_peek.cpp}
POLL_INTERVAL_FRAMES :
bicameral::frame::anonymous_namespace{table_hot_reload.cpp}
PORE_NITROGEN_MICROMOLES :
bicameral::sim::anonymous_namespace{lab_box.cpp}
PORE_OXYGEN_MICROMOLES :
bicameral::sim::anonymous_namespace{lab_box.cpp}
PREDICATE_CYCLES :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
PREDICATE_LIMIT :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
PREDICATE_WORDS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
PRESSURE_PER_AMOUNT_TEMPERATURE_Q32 :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
PURPOSE_ANGLE :
bicameral::sim::anonymous_namespace{physics_scene.cpp}
PURPOSE_DENSITY :
bicameral::sim::anonymous_namespace{physics_scene.cpp}
PURPOSE_JITTER :
bicameral::sim::anonymous_namespace{physics_scene.cpp}
PURPOSE_SIZE :
bicameral::sim::anonymous_namespace{physics_scene.cpp}
PUSH_IMPULSE_MILLINEWTON_SECONDS :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
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