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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <algorithm>#include "core/aliases.h"#include "core/log.h"#include "gpu/com_ptr.h"#include "gpu/resources.h"#include "sim/probe_sim.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
| namespace | bicameral::sim::anonymous_namespace{probe_save_point.cpp} |
Functions | |
| void | bicameral::sim::anonymous_namespace{probe_save_point.cpp}::AppendTransitions (std::vector< D3D12_RESOURCE_BARRIER > &barriers, std::span< ID3D12Resource *const > resources, D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after) |
| void | bicameral::sim::anonymous_namespace{probe_save_point.cpp}::RecordAround (ID3D12GraphicsCommandList10 *list, std::span< ID3D12Resource *const > sources, std::span< ID3D12Resource *const > destinations, bool after) |
Variables | |
| constexpr uint64_t | bicameral::sim::anonymous_namespace{probe_save_point.cpp}::CELL_BYTES = uint64_t{PROBE_CELL_COUNT} * sizeof(reaction::RxCell) |
| constexpr uint64_t | bicameral::sim::anonymous_namespace{probe_save_point.cpp}::THERMAL_BYTES = uint64_t{PROBE_CELL_COUNT} * sizeof(reaction::HcThermalCache) |