|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include "render/probe_view.h"#include <array>#include "core/hresult.h"#include "core/log.h"#include "gpu/com_ptr.h"#include "gpu/resources.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::render |
| namespace | bicameral::render::anonymous_namespace{probe_view.cpp} |
Variables | |
| constexpr gpu::RootSignatureLayout | bicameral::render::anonymous_namespace{probe_view.cpp}::ROOT_LAYOUT {.srvCount = 4} |
| constexpr std::array< float, 4 > | bicameral::render::anonymous_namespace{probe_view.cpp}::CLEAR_COLOR = {0.02f, 0.02f, 0.03f, 1.0f} |