Bicameral Engine
GPU-resident engine for a magic-research open-world game
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probe_view.cpp File Reference
#include "render/probe_view.h"
#include <array>
#include "core/hresult.h"
#include "core/log.h"
#include "gpu/com_ptr.h"
#include "gpu/resources.h"
Include dependency graph for probe_view.cpp:

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Namespaces

namespace  bicameral
namespace  bicameral::render
namespace  bicameral::render::anonymous_namespace{probe_view.cpp}

Variables

constexpr gpu::RootSignatureLayout bicameral::render::anonymous_namespace{probe_view.cpp}::ROOT_LAYOUT {.srvCount = 4}
constexpr std::array< float, 4 > bicameral::render::anonymous_namespace{probe_view.cpp}::CLEAR_COLOR = {0.02f, 0.02f, 0.03f, 1.0f}