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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <expected>#include <memory>#include <string>#include "core/aliases.h"#include "script/reaction_table_loader.h"#include "sim/reaction_table.h"Go to the source code of this file.
Classes | |
| struct | bicameral::script::HotReloadResult |
| class | bicameral::script::ReactionTableHotReload |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::script |
Enumerations | |
| enum class | bicameral::script::HotReloadState : uint8_t { bicameral::script::Unchanged , bicameral::script::Waiting , bicameral::script::Reloaded , bicameral::script::Failed } |
Functions | |
| uint64_t | bicameral::script::DirectoryFingerprint (const fs::path &root) |
| std::expected< void, std::string > | bicameral::script::CheckHotReloadCompatible (const sim::BakedReactionTable ¤t, const sim::BakedReactionTable &next) |