Bicameral Engine
GPU-resident engine for a magic-research open-world game
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reaction_wide_cell.h File Reference
#include <cstdint>
#include <vector>
#include "common/reaction.hlsli"
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Classes

struct  bicameral::reaction::RxWideCell
struct  bicameral::reaction::RxWideUsage

Namespaces

namespace  bicameral
namespace  bicameral::reaction

Typedefs

using bicameral::reaction::RxWideWaitStep = RxWaitStepOf<RxWideCell>

Functions

bool bicameral::reaction::RxHasRoomForSpecies (const RxWideCell &)
RxWideCell bicameral::reaction::RxCellWithRoom (RxWideCell cell)
RxWideCell bicameral::reaction::RxEmptyCellLike (const RxWideCell &, int64_t energy)
RxWideUsage bicameral::reaction::RxEmptyUsage (const RxWideCell &cell)
RxWideCell bicameral::reaction::RxMakeEmptyWideCell (int64_t energy)
RxWideCell bicameral::reaction::RxWidenCell (const RxCell &cell)
bool bicameral::reaction::RxFitsInline (const RxWideCell &cell)
RxCell bicameral::reaction::RxNarrowCell (const RxWideCell &cell)
bool bicameral::reaction::RxSameCell (const RxWideCell &a, const RxWideCell &b)