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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <vector>#include "common/reaction.hlsli"Go to the source code of this file.
Classes | |
| struct | bicameral::reaction::RxWideCell |
| struct | bicameral::reaction::RxWideUsage |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::reaction |
Typedefs | |
| using | bicameral::reaction::RxWideWaitStep = RxWaitStepOf<RxWideCell> |
Functions | |
| bool | bicameral::reaction::RxHasRoomForSpecies (const RxWideCell &) |
| RxWideCell | bicameral::reaction::RxCellWithRoom (RxWideCell cell) |
| RxWideCell | bicameral::reaction::RxEmptyCellLike (const RxWideCell &, int64_t energy) |
| RxWideUsage | bicameral::reaction::RxEmptyUsage (const RxWideCell &cell) |
| RxWideCell | bicameral::reaction::RxMakeEmptyWideCell (int64_t energy) |
| RxWideCell | bicameral::reaction::RxWidenCell (const RxCell &cell) |
| bool | bicameral::reaction::RxFitsInline (const RxWideCell &cell) |
| RxCell | bicameral::reaction::RxNarrowCell (const RxWideCell &cell) |
| bool | bicameral::reaction::RxSameCell (const RxWideCell &a, const RxWideCell &b) |