Bicameral Engine
GPU-resident engine for a magic-research open-world game
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replay_session.cpp File Reference
#include "save/replay_session.h"
#include <algorithm>
#include <format>
#include <iterator>
#include <utility>
#include "core/aliases.h"
#include "core/log.h"
Include dependency graph for replay_session.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::save
namespace  bicameral::save::anonymous_namespace{replay_session.cpp}

Variables

constexpr uint64_t bicameral::save::anonymous_namespace{replay_session.cpp}::MAX_LOGGED_MISMATCHES = 8