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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "save/replay_session.h"#include <algorithm>#include <format>#include <iterator>#include <utility>#include "core/aliases.h"#include "core/log.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::save |
| namespace | bicameral::save::anonymous_namespace{replay_session.cpp} |
Variables | |
| constexpr uint64_t | bicameral::save::anonymous_namespace{replay_session.cpp}::MAX_LOGGED_MISMATCHES = 8 |