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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "render/screenshot.h"#include <array>#include <filesystem>#include <fstream>#include <system_error>#include <vector>#include "core/aliases.h"#include "core/unicode.h"#include "gpu/resources.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::render |
| namespace | bicameral::render::anonymous_namespace{screenshot.cpp} |
Functions | |
| void | bicameral::render::anonymous_namespace{screenshot.cpp}::AppendLittleEndian (std::vector< uint8_t > &bytes, uint32_t value, uint32_t size) |
| std::vector< uint8_t > | bicameral::render::anonymous_namespace{screenshot.cpp}::BmpHeader (uint32_t width, uint32_t height) |
Variables | |
| constexpr uint32_t | bicameral::render::anonymous_namespace{screenshot.cpp}::BYTES_PER_PIXEL = 4 |
| constexpr uint32_t | bicameral::render::anonymous_namespace{screenshot.cpp}::FILE_HEADER_BYTES = 14 |
| constexpr uint32_t | bicameral::render::anonymous_namespace{screenshot.cpp}::INFO_HEADER_BYTES = 40 |