Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::editor::TimeRequest Struct Reference

#include <time_control.h>

Public Member Functions

bool Any () const

Public Attributes

bool togglePause = false
uint32_t stepTicks = 0
int32_t speedSteps = 0
bool resetSpeed = false
uint64_t rewindTick = UINT64_MAX

Detailed Description

Definition at line 23 of file time_control.h.

Member Function Documentation

◆ Any()

bool bicameral::editor::TimeRequest::Any ( ) const
inlinenodiscard

Definition at line 31 of file time_control.h.

References resetSpeed, rewindTick, speedSteps, stepTicks, and togglePause.

Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ApplyTimeRequest(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::BuildEditor().

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Member Data Documentation

◆ resetSpeed

◆ rewindTick

◆ speedSteps

◆ stepTicks

◆ togglePause


The documentation for this struct was generated from the following file: