13 const auto lastIndex =
static_cast<int32_t
>(
TIME_SPEEDS.size()) - 1;
void Apply(const TimeRequest &request, frame::SimScheduler &scheduler)
void AdvanceRealTime(double seconds, frame::SimScheduler &scheduler, double gameSpeed=1.0) const
void AddRealTime(double seconds, double speedScale=1.0)
void AddTicks(uint32_t ticks)
constexpr std::array< double, 7 > TIME_SPEEDS
constexpr uint32_t NORMAL_SPEED_INDEX