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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <work_graph_stats.h>
Public Attributes | |
| std::string | name |
| std::vector< GraphNodeLimits > | nodes |
| std::vector< GraphGaugeLimits > | gauges |
Definition at line 41 of file work_graph_stats.h.
| std::vector<GraphGaugeLimits> bicameral::gpu::GraphStatsLayout::gauges |
Definition at line 44 of file work_graph_stats.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildGauges(), bicameral::gpu::WorkGraphStats::Create(), bicameral::gpu::EvaluateGraphStats(), bicameral::gpu::FormatGraphStats(), and bicameral::sim::anonymous_namespace{probe_sim.cpp}::MakeConductStatsLayout().
| std::string bicameral::gpu::GraphStatsLayout::name |
Definition at line 42 of file work_graph_stats.h.
Referenced by bicameral::editor::BuildGraphPanel(), bicameral::gpu::WorkGraphStats::Create(), and bicameral::gpu::FormatGraphStats().
| std::vector<GraphNodeLimits> bicameral::gpu::GraphStatsLayout::nodes |
Definition at line 43 of file work_graph_stats.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildNodeTable(), bicameral::gpu::WorkGraphStats::Create(), bicameral::gpu::EvaluateGraphStats(), bicameral::gpu::FormatGraphStats(), and bicameral::sim::anonymous_namespace{probe_sim.cpp}::MakeConductStatsLayout().