Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::GraphStatsLayout Struct Reference

#include <work_graph_stats.h>

Public Attributes

std::string name
std::vector< GraphNodeLimits > nodes
std::vector< GraphGaugeLimits > gauges

Detailed Description

Definition at line 41 of file work_graph_stats.h.

Member Data Documentation

◆ gauges

◆ name

std::string bicameral::gpu::GraphStatsLayout::name

◆ nodes


The documentation for this struct was generated from the following file: