|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <reaction_table.h>
Public Attributes | |
| std::string | name |
| std::vector< RuleTerm > | reactants |
| std::vector< RuleTerm > | products |
| ArrheniusRate | rate |
| std::optional< int64_t > | declaredReactionEnthalpy |
Definition at line 63 of file reaction_table.h.
| std::optional<int64_t> bicameral::sim::RuleDefinition::declaredReactionEnthalpy |
Definition at line 71 of file reaction_table.h.
| std::string bicameral::sim::RuleDefinition::name |
Definition at line 64 of file reaction_table.h.
| std::vector<RuleTerm> bicameral::sim::RuleDefinition::products |
Definition at line 66 of file reaction_table.h.
| ArrheniusRate bicameral::sim::RuleDefinition::rate |
Definition at line 67 of file reaction_table.h.
| std::vector<RuleTerm> bicameral::sim::RuleDefinition::reactants |
Definition at line 65 of file reaction_table.h.