Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::RuleDefinition Struct Reference

#include <reaction_table.h>

Collaboration diagram for bicameral::sim::RuleDefinition:
[legend]

Public Attributes

std::string name
std::vector< RuleTerm > reactants
std::vector< RuleTerm > products
ArrheniusRate rate
std::optional< int64_t > declaredReactionEnthalpy

Detailed Description

Definition at line 63 of file reaction_table.h.

Member Data Documentation

◆ declaredReactionEnthalpy

std::optional<int64_t> bicameral::sim::RuleDefinition::declaredReactionEnthalpy

◆ name

◆ products

◆ rate

◆ reactants


The documentation for this struct was generated from the following file: