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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_table.h>
Public Attributes | |
| std::string | name |
| std::vector< ElementCount > | composition |
| int64_t | formationEnthalpy = 0 |
| uint32_t | heatCapacity = 0 |
| uint32_t | thermalConductivity = 0 |
Definition at line 42 of file reaction_table.h.
Definition at line 44 of file reaction_table.h.
Definition at line 45 of file reaction_table.h.
| uint32_t bicameral::sim::SpeciesDefinition::heatCapacity = 0 |
Definition at line 46 of file reaction_table.h.
| std::string bicameral::sim::SpeciesDefinition::name |
Definition at line 43 of file reaction_table.h.
Definition at line 47 of file reaction_table.h.