Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::anonymous_namespace{reaction_package.cpp}::SpeciesDefinition Struct Reference

#include <reaction_table.h>

Public Attributes

std::string name
std::vector< ElementCount > composition
int64_t formationEnthalpy = 0
uint32_t heatCapacity = 0
uint32_t thermalConductivity = 0

Detailed Description

Definition at line 42 of file reaction_table.h.

Member Data Documentation

◆ composition

◆ formationEnthalpy

◆ heatCapacity

Definition at line 46 of file reaction_table.h.

◆ name

Definition at line 43 of file reaction_table.h.

◆ thermalConductivity


The documentation for this struct was generated from the following file: