|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <reaction_table.h>
Public Attributes | |
| std::vector< ElementDefinition > | elements |
| std::vector< SpeciesDefinition > | species |
| std::vector< RuleDefinition > | rules |
Definition at line 74 of file reaction_table.h.
| std::vector<ElementDefinition> bicameral::sim::ReactionTableDefinition::elements |
| std::vector<RuleDefinition> bicameral::sim::ReactionTableDefinition::rules |
Definition at line 77 of file reaction_table.h.
Referenced by bicameral::sim::BakeReactionTable(), and bicameral::sim::anonymous_namespace{reaction_table.cpp}::CanonicalOrder().
| std::vector<SpeciesDefinition> bicameral::sim::ReactionTableDefinition::species |