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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Go to the source code of this file.
Classes | |
| struct | bicameral::editor::TimeRequest |
| class | bicameral::editor::TimeControl |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::editor |
Variables | |
| constexpr std::array< double, 7 > | bicameral::editor::TIME_SPEEDS = {0.125, 0.25, 0.5, 1.0, 2.0, 4.0, 8.0} |
| constexpr uint32_t | bicameral::editor::NORMAL_SPEED_INDEX = 3 |