Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
time_control.h File Reference
#include <array>
#include <cstdint>
#include "frame/sim_scheduler.h"
Include dependency graph for time_control.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  bicameral::editor::TimeRequest
class  bicameral::editor::TimeControl

Namespaces

namespace  bicameral
namespace  bicameral::editor

Variables

constexpr std::array< double, 7 > bicameral::editor::TIME_SPEEDS = {0.125, 0.25, 0.5, 1.0, 2.0, 4.0, 8.0}
constexpr uint32_t bicameral::editor::NORMAL_SPEED_INDEX = 3