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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::anonymous_namespace{window.cpp} |
Functions | |
| bool | bicameral::anonymous_namespace{window.cpp}::RegisterWindowClass (WNDPROC procedure) |
| InputEvent | bicameral::anonymous_namespace{window.cpp}::PointerAt (InputKind kind, LPARAM lParam) |
Variables | |
| constexpr wchar_t | bicameral::anonymous_namespace{window.cpp}::WINDOW_CLASS_NAME [] = L"BicameralEngineWindow" |
| constexpr DWORD | bicameral::anonymous_namespace{window.cpp}::WINDOW_STYLE = WS_OVERLAPPEDWINDOW |