Bicameral Engine
GPU-resident engine for a magic-research open-world game
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window.cpp File Reference
#include "platform/window.h"
#include <utility>
#include "core/hresult.h"
#include "core/log.h"
Include dependency graph for window.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::anonymous_namespace{window.cpp}

Functions

bool bicameral::anonymous_namespace{window.cpp}::RegisterWindowClass (WNDPROC procedure)
InputEvent bicameral::anonymous_namespace{window.cpp}::PointerAt (InputKind kind, LPARAM lParam)

Variables

constexpr wchar_t bicameral::anonymous_namespace{window.cpp}::WINDOW_CLASS_NAME [] = L"BicameralEngineWindow"
constexpr DWORD bicameral::anonymous_namespace{window.cpp}::WINDOW_STYLE = WS_OVERLAPPEDWINDOW