Bicameral Engine
GPU-resident engine for a magic-research open-world game
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caps.cpp File Reference
#include "platform/caps.h"
#include "core/aliases.h"
#include "core/hresult.h"
#include "core/log.h"
#include "core/unicode.h"
#include "gpu/com_ptr.h"
Include dependency graph for caps.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::anonymous_namespace{caps.cpp}

Functions

const char * bicameral::anonymous_namespace{caps.cpp}::WorkGraphsTierName (D3D12_WORK_GRAPHS_TIER tier)
std::string bicameral::anonymous_namespace{caps.cpp}::ShaderModelName (D3D_SHADER_MODEL shaderModel)
std::string bicameral::anonymous_namespace{caps.cpp}::TierName (int tier)
void bicameral::anonymous_namespace{caps.cpp}::ReportRuntime ()
const char * bicameral::anonymous_namespace{caps.cpp}::YesNo (BOOL value)
void bicameral::anonymous_namespace{caps.cpp}::ReportIntegerFeatures (ID3D12Device *device)
void bicameral::anonymous_namespace{caps.cpp}::ReportDevice (ID3D12Device *device)
bool bicameral::anonymous_namespace{caps.cpp}::SameLuid (const LUID &a, const LUID &b)
void bicameral::anonymous_namespace{caps.cpp}::ReportWarp (IDXGIFactory6 *factory)
void bicameral::anonymous_namespace{caps.cpp}::ReportAdapterIdentity (IDXGIAdapter1 *adapter, const DXGI_ADAPTER_DESC1 &desc)
int bicameral::RunCapsProbe ()