|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include "platform/caps.h"#include "core/aliases.h"#include "core/hresult.h"#include "core/log.h"#include "core/unicode.h"#include "gpu/com_ptr.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::anonymous_namespace{caps.cpp} |
Functions | |
| const char * | bicameral::anonymous_namespace{caps.cpp}::WorkGraphsTierName (D3D12_WORK_GRAPHS_TIER tier) |
| std::string | bicameral::anonymous_namespace{caps.cpp}::ShaderModelName (D3D_SHADER_MODEL shaderModel) |
| std::string | bicameral::anonymous_namespace{caps.cpp}::TierName (int tier) |
| void | bicameral::anonymous_namespace{caps.cpp}::ReportRuntime () |
| const char * | bicameral::anonymous_namespace{caps.cpp}::YesNo (BOOL value) |
| void | bicameral::anonymous_namespace{caps.cpp}::ReportIntegerFeatures (ID3D12Device *device) |
| void | bicameral::anonymous_namespace{caps.cpp}::ReportDevice (ID3D12Device *device) |
| bool | bicameral::anonymous_namespace{caps.cpp}::SameLuid (const LUID &a, const LUID &b) |
| void | bicameral::anonymous_namespace{caps.cpp}::ReportWarp (IDXGIFactory6 *factory) |
| void | bicameral::anonymous_namespace{caps.cpp}::ReportAdapterIdentity (IDXGIAdapter1 *adapter, const DXGI_ADAPTER_DESC1 &desc) |
| int | bicameral::RunCapsProbe () |