Bicameral Engine
GPU-resident engine for a magic-research open-world game
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debug_ring.h File Reference
#include <cstdint>
#include <expected>
#include <span>
#include <string>
#include <string_view>
#include <vector>
#include "common/debug_ring.hlsli"
#include "core/log.h"
#include "gpu/readback_ring.h"
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Classes

struct  bicameral::gpu::DebugMessage
struct  bicameral::gpu::DebugRingContents
class  bicameral::gpu::DebugRing

Namespaces

namespace  bicameral
namespace  bicameral::gpu

Functions

DebugMessage bicameral::gpu::DecodeDebugRecord (std::span< const uint32_t, DEBUG_RECORD_WORDS > record)