|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <cstdint>#include <expected>#include <span>#include <string>#include <string_view>#include <vector>#include "common/debug_ring.hlsli"#include "core/log.h"#include "gpu/readback_ring.h"Go to the source code of this file.
Classes | |
| struct | bicameral::gpu::DebugMessage |
| struct | bicameral::gpu::DebugRingContents |
| class | bicameral::gpu::DebugRing |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::gpu |
Functions | |
| DebugMessage | bicameral::gpu::DecodeDebugRecord (std::span< const uint32_t, DEBUG_RECORD_WORDS > record) |