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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "editor/editor_overlay.h"#include <algorithm>#include <format>#include <imgui.h>#include <imgui_impl_dx12.h>#include <imgui_impl_win32.h>#include "core/aliases.h"#include "core/log.h"#include "core/unicode.h"#include "gpu/resources.h"#include "platform/window.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::editor |
| namespace | bicameral::editor::anonymous_namespace{editor_overlay.cpp} |
Functions | |
| IMGUI_IMPL_API LRESULT | ImGui_ImplWin32_WndProcHandler (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
| void | bicameral::editor::anonymous_namespace{editor_overlay.cpp}::Line (std::string_view text) |
| std::string | bicameral::editor::anonymous_namespace{editor_overlay.cpp}::FormatSpeed (double speed) |
| TimeRequest | bicameral::editor::anonymous_namespace{editor_overlay.cpp}::Merge (const TimeRequest &a, const TimeRequest &b) |
Variables | |
| constexpr uint32_t | bicameral::editor::anonymous_namespace{editor_overlay.cpp}::SRV_DESCRIPTOR_COUNT = 64 |
| constexpr float | bicameral::editor::anonymous_namespace{editor_overlay.cpp}::FONT_SIZE_PIXELS = 18.0f |
| constexpr float | bicameral::editor::anonymous_namespace{editor_overlay.cpp}::PANEL_MARGIN_PIXELS = 12.0f |
| constexpr std::array< std::wstring_view, 3 > | bicameral::editor::anonymous_namespace{editor_overlay.cpp}::JAPANESE_FONT_FILES |
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extern |
Referenced by bicameral::editor::EditorOverlay::Create().