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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <array>#include <cstdint>#include <expected>#include <string>#include <vector>#include "common/implicit_conduction.hlsli"#include "gpu/com_ptr.h"#include "sim/gpu_implicit.h"#include "sim/gpu_multires.h"#include "sim/multires_nest.h"Go to the source code of this file.
Classes | |
| struct | bicameral::sim::GpuImplicitBuildLimits |
| struct | bicameral::sim::GpuImplicitSystem |
| class | bicameral::sim::GpuImplicitBuild |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |