Bicameral Engine
GPU-resident engine for a magic-research open-world game
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gpu_multires.h File Reference
#include <array>
#include <cstdint>
#include <expected>
#include <memory>
#include <optional>
#include <span>
#include <string>
#include <vector>
#include "gpu/com_ptr.h"
#include "gpu/work_graph.h"
#include "sim/multires_nest.h"
#include "sim/reaction_table.h"
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Classes

struct  bicameral::sim::GpuMultiresOptions
class  bicameral::sim::GpuMultires
struct  bicameral::sim::GpuMultires::ActivitySeeds
struct  bicameral::sim::GpuMultires::RootConstants

Namespaces

namespace  bicameral
namespace  bicameral::sim

Typedefs

using bicameral::sim::GpuMultiresImplicitLimits = MultiresImplicitLimits