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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <array>#include <cstdint>#include <expected>#include <memory>#include <optional>#include <span>#include <string>#include <vector>#include "gpu/com_ptr.h"#include "gpu/work_graph.h"#include "sim/multires_nest.h"#include "sim/reaction_table.h"Go to the source code of this file.
Classes | |
| struct | bicameral::sim::GpuMultiresOptions |
| class | bicameral::sim::GpuMultires |
| struct | bicameral::sim::GpuMultires::ActivitySeeds |
| struct | bicameral::sim::GpuMultires::RootConstants |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
Typedefs | |
| using | bicameral::sim::GpuMultiresImplicitLimits = MultiresImplicitLimits |