Bicameral Engine
GPU-resident engine for a magic-research open-world game
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graph_panel.h File Reference
#include <cstdint>
#include <string>
#include <vector>
#include "gpu/work_graph_stats.h"
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Classes

struct  bicameral::editor::UnitTime
struct  bicameral::editor::GraphPanelStatus

Namespaces

namespace  bicameral
namespace  bicameral::editor

Functions

void bicameral::editor::BuildGraphPanel (const GraphPanelStatus &status)