Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::editor::GraphPanelStatus Struct Reference

#include <graph_panel.h>

Collaboration diagram for bicameral::editor::GraphPanelStatus:
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Public Attributes

const gpu::GraphStatsLayout * layout = nullptr
gpu::GraphStatsSnapshot stats
uint64_t ticks = 0
std::vector< UnitTime > units

Detailed Description

Definition at line 24 of file graph_panel.h.

Member Data Documentation

◆ layout

const gpu::GraphStatsLayout* bicameral::editor::GraphPanelStatus::layout = nullptr

Definition at line 25 of file graph_panel.h.

Referenced by bicameral::editor::BuildGraphPanel().

◆ stats

◆ ticks

uint64_t bicameral::editor::GraphPanelStatus::ticks = 0

◆ units


The documentation for this struct was generated from the following file: