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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <graph_panel.h>
Public Attributes | |
| const gpu::GraphStatsLayout * | layout = nullptr |
| gpu::GraphStatsSnapshot | stats |
| uint64_t | ticks = 0 |
| std::vector< UnitTime > | units |
Definition at line 24 of file graph_panel.h.
| const gpu::GraphStatsLayout* bicameral::editor::GraphPanelStatus::layout = nullptr |
Definition at line 25 of file graph_panel.h.
Referenced by bicameral::editor::BuildGraphPanel().
| gpu::GraphStatsSnapshot bicameral::editor::GraphPanelStatus::stats |
Definition at line 26 of file graph_panel.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildFindings(), bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildGauges(), bicameral::editor::BuildGraphPanel(), and bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildNodeTable().
| uint64_t bicameral::editor::GraphPanelStatus::ticks = 0 |
Definition at line 27 of file graph_panel.h.
Referenced by bicameral::editor::BuildGraphPanel(), and bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildNodeTable().
| std::vector<UnitTime> bicameral::editor::GraphPanelStatus::units |
Definition at line 28 of file graph_panel.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildUnitTable(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::MakeGraphPanelStatus().