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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "core/log.h"#include <array>#include <iterator>#include "core/aliases.h"#include "core/log_sinks.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::anonymous_namespace{log.cpp} |
Functions | |
| std::string_view | bicameral::ChannelName (Channel channel) |
| std::string_view | bicameral::LevelName (Level level) |
| char | bicameral::LevelLetter (Level level) |
| bool | bicameral::ParseLevel (std::string_view text, Level &level) |
| std::string_view | bicameral::FileNameOnly (std::string_view path) |
| std::string | bicameral::FormatLogLine (const LogRecord &record, bool withLocation) |
Variables | |
| constexpr std::array< std::string_view, static_cast< size_t >(Channel::Count)> | bicameral::anonymous_namespace{log.cpp}::CHANNEL_NAMES |
| constexpr std::array< std::string_view, 6 > | bicameral::anonymous_namespace{log.cpp}::LEVEL_NAMES |
| constexpr std::string_view | bicameral::anonymous_namespace{log.cpp}::LEVEL_LETTERS = "TDIWEF" |
| constexpr Level | bicameral::anonymous_namespace{log.cpp}::DEFAULT_MIN_LEVEL = Level::Debug |