Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- c -
CELL_BYTES :
bicameral::sim::anonymous_namespace{probe_save_point.cpp}
,
bicameral::sim::anonymous_namespace{probe_sim.cpp}
CELL_VOLUME_LOG2 :
bicameral::sim::anonymous_namespace{reaction_table.cpp}
CELL_WORDS :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
CHANNEL_NAMES :
bicameral::anonymous_namespace{log.cpp}
CHARCOAL_CARBON_MICROMOLES :
bicameral::sim::anonymous_namespace{lab_box.cpp}
CLEAR_COLOR :
bicameral::render::anonymous_namespace{probe_view.cpp}
COLOR_COUNT :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
,
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
,
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
COLOR_PREDICATE_UAV :
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
COMMAND_BYTES :
bicameral::sim
COMMAND_PAYLOAD_WORDS :
bicameral::sim
COMMAND_WORDS_PER_ENTRY :
bicameral::sim::anonymous_namespace{lab_box.cpp}
CONDUCT_DELTA_BYTES :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
CONDUCT_MARK_BYTES :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
CONDUCT_SHADERS :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
CONSTANTS_BYTES :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
CORRECTION_SCALE_SHIFT :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
CRATE_BEGIN :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
CRATE_CELLULOSE_MICROMOLES :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
CRATE_END :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
CRATE_NITROGEN_MICROMOLES :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
CRATE_OXYGEN_MICROMOLES :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
CRATE_SIZE :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
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