Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- f -
FACE_OFFSETS :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
FILE_HEADER_BYTES :
bicameral::render::anonymous_namespace{screenshot.cpp}
FINDING_SLOTS_PER_KIND :
bicameral::gpu::anonymous_namespace{work_graph_stats.cpp}
FIRST_LEAF_LINE :
bicameral::script::anonymous_namespace{luau_type_check.cpp}
FNV_OFFSET :
bicameral::script::anonymous_namespace{reaction_hot_reload.cpp}
,
bicameral::sim::anonymous_namespace{reaction_table.cpp}
FNV_PRIME :
bicameral::script::anonymous_namespace{reaction_hot_reload.cpp}
,
bicameral::sim::anonymous_namespace{reaction_table.cpp}
FONT_SIZE_PIXELS :
bicameral::editor::anonymous_namespace{editor_overlay.cpp}
FRAME_SLOT_COUNT :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
FRAME_WAIT_TIMEOUT_MS :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
FROZEN_MARKS_BIT :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
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