Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
Here is a list of all namespace variables with links to the namespace documentation for each variable:
- s -
SCAN_THREADS :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
SHADER_NAMES :
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
SHADERS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
SIM_SLOT_COUNT :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
SLICE_BYTES :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
SLICE_CELL_PIXELS :
bicameral::editor::anonymous_namespace{lab_panel.cpp}
SLICE_FAST_STEP :
bicameral::render::anonymous_namespace{debug_view_controller.cpp}
SRV_DESCRIPTOR_COUNT :
bicameral::editor::anonymous_namespace{editor_overlay.cpp}
SRV_INPUT :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
SRV_REACTION_FIRST :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
STAGE_RATIO_SHIFT :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
STANDARD_TEMPERATURE_MILLIKELVIN :
bicameral::sim::anonymous_namespace{reaction_table.cpp}
STATE_CYCLES :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATE_LIMIT_DONE :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATE_LIMIT_ROUNDS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATE_LIMITED_CELLS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATE_WORDS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATS_BYTES :
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
STATS_INTERVAL :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
STEP_BASE_SHIFT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_BITS :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_CONDUCTION :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_IMPLICIT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_LISTED :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_SUBSTEP_WAKE :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_WAKE_SEEDS :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_GAP_SHIFT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_IMPLICIT_GAP_SHIFT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_SUBSTEP_SHIFT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
SWAP_CHAIN_FLAGS_BASE :
bicameral::gpu::anonymous_namespace{swap_chain.cpp}
SWEEP_BITS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
Generated by
1.15.0