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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <array>#include <cstdint>#include <expected>#include <span>#include <string>#include <vector>#include "common/probe_sim.hlsli"#include "sim/gpu_multires.h"#include "sim/multires_nest.h"#include "sim/probe_sim.h"#include "sim/reaction_table.h"Go to the source code of this file.
Classes | |
| struct | bicameral::sim::PeekCell |
| class | bicameral::sim::PeekState |
| struct | bicameral::sim::PeekState::Plan |
| class | bicameral::sim::ProbePeek |
| class | bicameral::sim::ProbePeekReference |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
Functions | |
| MultiresPoint | bicameral::sim::PeekPointOfCell (PeekCell cell) |
Variables | |
| constexpr uint32_t | bicameral::sim::PEEK_MIRROR_SLOT = 0 |
| constexpr uint32_t | bicameral::sim::PEEK_FIRST_SHADOW_SLOT = 1 |
| constexpr uint32_t | bicameral::sim::PEEK_LEVEL_COUNT = PROBE_PEEK_MAX_LEVELS |
| constexpr uint32_t | bicameral::sim::PEEK_BLOCK_CAPACITY = PEEK_FIRST_SHADOW_SLOT + PEEK_LEVEL_COUNT |