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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <expected>#include <string>#include <string_view>#include "script/luau_package.h"#include "sim/reaction_table.h"Go to the source code of this file.
Classes | |
| struct | bicameral::script::DecimalNumber |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::script |
Functions | |
| std::expected< DecimalNumber, std::string > | bicameral::script::ParseDecimal (std::string_view text) |
| std::expected< ReactionTableDefinition, std::string > | bicameral::script::ReadReactionTableDefinition (const PackageSetResult &packages) |
Variables | |
| constexpr std::string_view | bicameral::script::REACTION_ELEMENTS_CATEGORY = "elements" |
| constexpr std::string_view | bicameral::script::REACTION_SPECIES_CATEGORY = "species" |
| constexpr std::string_view | bicameral::script::REACTION_RULES_CATEGORY = "reactions" |