Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::PackageSetResult Struct Reference

#include <luau_package.h>

Public Attributes

std::vector< std::string > loadOrder
std::vector< PackageRejection > rejected
std::map< std::string, std::map< std::string, TableEntry > > tables
std::vector< TableOverride > overrides
bool modifiedWorld = false
std::vector< TypeDiagnostic > typeDiagnostics

Detailed Description

Definition at line 75 of file luau_package.h.

Member Data Documentation

◆ loadOrder

std::vector<std::string> bicameral::script::PackageSetResult::loadOrder

◆ modifiedWorld

bool bicameral::script::PackageSetResult::modifiedWorld = false

◆ overrides

std::vector<TableOverride> bicameral::script::PackageSetResult::overrides

◆ rejected

◆ tables

◆ typeDiagnostics

std::vector<TypeDiagnostic> bicameral::script::PackageSetResult::typeDiagnostics

The documentation for this struct was generated from the following file: