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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_table.h>
Public Attributes | |
| std::vector< ElementDefinition > | elements |
| std::vector< SpeciesDefinition > | species |
| std::vector< RuleDefinition > | rules |
Definition at line 74 of file reaction_table.h.
Definition at line 75 of file reaction_table.h.
Referenced by bicameral::script::ReadReactionTableDefinition().
Definition at line 77 of file reaction_table.h.
Referenced by bicameral::script::ReadReactionTableDefinition().
Definition at line 76 of file reaction_table.h.
Referenced by bicameral::script::ReadReactionTableDefinition().