Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::anonymous_namespace{reaction_package.cpp}::ReactionTableDefinition Struct Reference

#include <reaction_table.h>

Public Attributes

std::vector< ElementDefinition > elements
std::vector< SpeciesDefinition > species
std::vector< RuleDefinition > rules

Detailed Description

Definition at line 74 of file reaction_table.h.

Member Data Documentation

◆ elements

◆ rules

◆ species


The documentation for this struct was generated from the following file: