Bicameral Engine
GPU-resident engine for a magic-research open-world game
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reaction_table_loader.h File Reference
#include <cstdint>
#include <expected>
#include <string>
#include <string_view>
#include <vector>
#include "core/aliases.h"
#include "script/luau_package.h"
#include "sim/reaction_table.h"
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Classes

struct  bicameral::script::ReactionTableSource
struct  bicameral::script::LoadedReactionTable

Namespaces

namespace  bicameral
namespace  bicameral::script

Functions

fs::path bicameral::script::DefaultPackageRoot ()
std::expected< LoadedReactionTable, std::string > bicameral::script::LoadReactionTable (const ReactionTableSource &source)

Variables

constexpr std::string_view bicameral::script::DEFAULT_BASE_PACKAGE = "combustion_test"