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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <expected>#include <string>#include <string_view>#include <vector>#include "core/aliases.h"#include "script/luau_package.h"#include "sim/reaction_table.h"Go to the source code of this file.
Classes | |
| struct | bicameral::script::ReactionTableSource |
| struct | bicameral::script::LoadedReactionTable |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::script |
Functions | |
| fs::path | bicameral::script::DefaultPackageRoot () |
| std::expected< LoadedReactionTable, std::string > | bicameral::script::LoadReactionTable (const ReactionTableSource &source) |
Variables | |
| constexpr std::string_view | bicameral::script::DEFAULT_BASE_PACKAGE = "combustion_test" |