Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ImplicitGrid Struct Reference

#include <implicit_conduction.h>

Public Attributes

std::vector< ImplicitCell > cells
std::vector< ImplicitFace > faces
std::vector< ImplicitGridLevel > levels

Detailed Description

Definition at line 110 of file implicit_conduction.h.

Member Data Documentation

◆ cells

◆ faces

◆ levels


The documentation for this struct was generated from the following file: