Bicameral Engine
GPU-resident engine for a magic-research open-world game
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swap_chain.cpp File Reference
#include "gpu/swap_chain.h"
#include "core/hresult.h"
#include "core/log.h"
#include "gpu/com_ptr.h"
Include dependency graph for swap_chain.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::gpu
namespace  bicameral::gpu::anonymous_namespace{swap_chain.cpp}

Functions

bool bicameral::gpu::anonymous_namespace{swap_chain.cpp}::IsTearingSupported (IDXGIFactory6 *factory)

Variables

constexpr UINT bicameral::gpu::anonymous_namespace{swap_chain.cpp}::SWAP_CHAIN_FLAGS_BASE = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT