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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "gpu/swap_chain.h"#include "core/hresult.h"#include "core/log.h"#include "gpu/com_ptr.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::gpu |
| namespace | bicameral::gpu::anonymous_namespace{swap_chain.cpp} |
Functions | |
| bool | bicameral::gpu::anonymous_namespace{swap_chain.cpp}::IsTearingSupported (IDXGIFactory6 *factory) |
Variables | |
| constexpr UINT | bicameral::gpu::anonymous_namespace{swap_chain.cpp}::SWAP_CHAIN_FLAGS_BASE = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT |