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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "gpu/work_graph.h"#include "core/hresult.h"#include "core/log.h"#include "core/unicode.h"#include "gpu/com_ptr.h"#include "gpu/resources.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::gpu |
| namespace | bicameral::gpu::anonymous_namespace{work_graph.cpp} |
Functions | |
| ComPtr< ID3D12StateObject > | bicameral::gpu::anonymous_namespace{work_graph.cpp}::CreateStateObject (ID3D12Device5 *device, ID3D12RootSignature *globalRootSignature, std::span< const std::byte > library, const std::wstring &name) |