Bicameral Engine
GPU-resident engine for a magic-research open-world game
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work_graph.cpp File Reference
#include "gpu/work_graph.h"
#include "core/hresult.h"
#include "core/log.h"
#include "core/unicode.h"
#include "gpu/com_ptr.h"
#include "gpu/resources.h"
Include dependency graph for work_graph.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::gpu
namespace  bicameral::gpu::anonymous_namespace{work_graph.cpp}

Functions

ComPtr< ID3D12StateObject > bicameral::gpu::anonymous_namespace{work_graph.cpp}::CreateStateObject (ID3D12Device5 *device, ID3D12RootSignature *globalRootSignature, std::span< const std::byte > library, const std::wstring &name)