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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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| File in engine/src/frame | Includes file in engine/src/sim |
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| frame_loop.cpp | physics_world.h |
| frame_loop.cpp | probe_peek.h |
| frame_loop.cpp | probe_sim.h |
| frame_loop.cpp | probe_trace.h |
| frame_loop.cpp | reaction_table.h |
| table_hot_reload.h | probe_sim.h |
| trace_capture.cpp | probe_trace.h |