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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "frame/frame_loop.h"#include <chrono>#include <cmath>#include <deque>#include <expected>#include <thread>#include "core/aliases.h"#include "core/log.h"#include "core/unicode.h"#include "editor/editor_overlay.h"#include "editor/time_control.h"#include "frame/sim_scheduler.h"#include "frame/table_hot_reload.h"#include "frame/trace_capture.h"#include "gpu/com_ptr.h"#include "gpu/queue.h"#include "gpu/resources.h"#include "gpu/swap_chain.h"#include "platform/window.h"#include "render/debug_view_controller.h"#include "render/probe_view.h"#include "render/screenshot.h"#include "save/replay_session.h"#include "script/reaction_table_loader.h"#include "sim/physics_world.h"#include "sim/probe_peek.h"#include "sim/probe_sim.h"#include "sim/probe_trace.h"#include "sim/reaction_table.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::frame |
| namespace | bicameral::frame::anonymous_namespace{frame_loop.cpp} |
Typedefs | |
| using | bicameral::frame::anonymous_namespace{frame_loop.cpp}::Clock = chr::steady_clock |