|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <array>#include <cstdint>#include <expected>#include <memory>#include <string>#include <string_view>#include <vector>#include "editor/graph_panel.h"#include "editor/lab_panel.h"#include "editor/time_control.h"#include "gpu/com_ptr.h"#include "gpu/queue.h"Go to the source code of this file.
Classes | |
| struct | bicameral::editor::ReactionTableStatus |
| struct | bicameral::editor::EditorStatus |
| class | bicameral::editor::EditorOverlay |
| struct | bicameral::editor::EditorOverlay::FrameSlot |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::editor |