Bicameral Engine
GPU-resident engine for a magic-research open-world game
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editor_overlay.h File Reference
#include <array>
#include <cstdint>
#include <expected>
#include <memory>
#include <string>
#include <string_view>
#include <vector>
#include "editor/graph_panel.h"
#include "editor/lab_panel.h"
#include "editor/time_control.h"
#include "gpu/com_ptr.h"
#include "gpu/queue.h"
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Classes

struct  bicameral::editor::ReactionTableStatus
struct  bicameral::editor::EditorStatus
class  bicameral::editor::EditorOverlay
struct  bicameral::editor::EditorOverlay::FrameSlot

Namespaces

namespace  bicameral
namespace  bicameral::editor