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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "editor/graph_panel.h"#include <algorithm>#include <format>#include <string_view>#include <imgui.h>#include "core/aliases.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::editor |
| namespace | bicameral::editor::anonymous_namespace{graph_panel.cpp} |
Functions | |
| void | bicameral::editor::anonymous_namespace{graph_panel.cpp}::Cell (std::string_view text) |
| double | bicameral::editor::anonymous_namespace{graph_panel.cpp}::PerTick (uint64_t count, uint64_t ticks) |
| void | bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildUnitTable (const GraphPanelStatus &status) |
| void | bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildNodeTable (const gpu::GraphStatsLayout &layout, const GraphPanelStatus &status) |
| void | bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildGauges (const gpu::GraphStatsLayout &layout, const GraphPanelStatus &status) |
| void | bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildFindings (const gpu::GraphStatsLayout &layout, const GraphPanelStatus &status) |
| void | bicameral::editor::BuildGraphPanel (const GraphPanelStatus &status) |
Variables | |
| constexpr float | bicameral::editor::anonymous_namespace{graph_panel.cpp}::PANEL_X_PIXELS = 430.0f |
| constexpr float | bicameral::editor::anonymous_namespace{graph_panel.cpp}::PANEL_Y_PIXELS = 12.0f |
| constexpr ImVec4 | bicameral::editor::anonymous_namespace{graph_panel.cpp}::WARNING_COLOR = {1.0f, 0.55f, 0.35f, 1.0f} |