Bicameral Engine
GPU-resident engine for a magic-research open-world game
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graph_panel.cpp File Reference
#include "editor/graph_panel.h"
#include <algorithm>
#include <format>
#include <string_view>
#include <imgui.h>
#include "core/aliases.h"
Include dependency graph for graph_panel.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::editor
namespace  bicameral::editor::anonymous_namespace{graph_panel.cpp}

Functions

void bicameral::editor::anonymous_namespace{graph_panel.cpp}::Cell (std::string_view text)
double bicameral::editor::anonymous_namespace{graph_panel.cpp}::PerTick (uint64_t count, uint64_t ticks)
void bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildUnitTable (const GraphPanelStatus &status)
void bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildNodeTable (const gpu::GraphStatsLayout &layout, const GraphPanelStatus &status)
void bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildGauges (const gpu::GraphStatsLayout &layout, const GraphPanelStatus &status)
void bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildFindings (const gpu::GraphStatsLayout &layout, const GraphPanelStatus &status)
void bicameral::editor::BuildGraphPanel (const GraphPanelStatus &status)

Variables

constexpr float bicameral::editor::anonymous_namespace{graph_panel.cpp}::PANEL_X_PIXELS = 430.0f
constexpr float bicameral::editor::anonymous_namespace{graph_panel.cpp}::PANEL_Y_PIXELS = 12.0f
constexpr ImVec4 bicameral::editor::anonymous_namespace{graph_panel.cpp}::WARNING_COLOR = {1.0f, 0.55f, 0.35f, 1.0f}