Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace members with links to the namespace documentation for each member:
- s -
SameBytes() :
bicameral::sim::anonymous_namespace{lab_box.cpp}
SameCellWords() :
bicameral::sim::anonymous_namespace{probe_trace.cpp}
SameLuid() :
bicameral::anonymous_namespace{caps.cpp}
SCAN_THREADS :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
ScanGroups() :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
Schedule() :
bicameral::sim::anonymous_namespace{multires_activity.cpp}
ScheduleBlocks() :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
ScriptErrorKind :
bicameral::script
SeedSlots() :
bicameral::sim
SerializeLabRecording() :
bicameral::sim
SerializeReplay() :
bicameral::save
SetFraction() :
bicameral::sim::anonymous_namespace{multires_tree.cpp}
,
bicameral::sim::nest_detail
SetPayload() :
bicameral::sim::anonymous_namespace{lab_box.cpp}
Settle() :
bicameral::sim::anonymous_namespace{multires_tree.cpp}
SetUnitConstants() :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
SHADER_NAMES :
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
ShaderFile() :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
ShaderModelName() :
bicameral::anonymous_namespace{caps.cpp}
SHADERS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
ShapeCheckSource() :
bicameral::script::anonymous_namespace{luau_type_check.cpp}
ShiftLeft() :
bicameral::sim::anonymous_namespace{multires_nest.cpp}
ShiftRightSigned() :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
SideAt() :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
SideCell() :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
SideDerived() :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
SideKind :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
SIM_SLOT_COUNT :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
Slice() :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
SLICE_BYTES :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
SLICE_CELL_PIXELS :
bicameral::editor::anonymous_namespace{lab_panel.cpp}
SLICE_FAST_STEP :
bicameral::render::anonymous_namespace{debug_view_controller.cpp}
Smooth() :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
SolidConductivity() :
bicameral::sim::anonymous_namespace{reaction_test_table.cpp}
SortGraphTrace() :
bicameral::gpu
Species() :
bicameral::sim::anonymous_namespace{reaction_test_table.cpp}
SpeciesRatio() :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
SRV_DESCRIPTOR_COUNT :
bicameral::editor::anonymous_namespace{editor_overlay.cpp}
SRV_INPUT :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
SRV_REACTION_FIRST :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
STAGE_RATIO_SHIFT :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
StageTemperatures() :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
STANDARD_TEMPERATURE_MILLIKELVIN :
bicameral::sim::anonymous_namespace{reaction_table.cpp}
STATE_CYCLES :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATE_LIMIT_DONE :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATE_LIMIT_ROUNDS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATE_LIMITED_CELLS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATE_WORDS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
STATS_BYTES :
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
STATS_INTERVAL :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
STEP_BASE_SHIFT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_BITS :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_CONDUCTION :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_IMPLICIT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_LISTED :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_SUBSTEP_WAKE :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_FLAG_WAKE_SEEDS :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_GAP_SHIFT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_IMPLICIT_GAP_SHIFT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
STEP_SUBSTEP_SHIFT :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
StepActive() :
bicameral::sim
StepBlocks() :
bicameral::sim::nest_detail
StepConduction() :
bicameral::sim::nest_detail
StepGas() :
bicameral::sim
StepImplicit() :
bicameral::sim
StepLabBox() :
bicameral::sim
StepNest() :
bicameral::sim
StepPagedBlock() :
bicameral::sim::anonymous_namespace{multires_nest.cpp}
StepReactionCellWait() :
bicameral::sim
StripOptional() :
bicameral::script::anonymous_namespace{luau_type_check.cpp}
SubcycleFlags() :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
SubcycleShift() :
bicameral::sim::anonymous_namespace{multires_conduction.cpp}
SubmitQuietCoarsenRequests() :
bicameral::sim
SubmitQuietRequests() :
bicameral::sim::anonymous_namespace{multires_activity.cpp}
SubmitRequests() :
bicameral::sim
Substep() :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
SumGas() :
bicameral::sim
SummarizeDiagnostics() :
bicameral::script
SWAP_CHAIN_FLAGS_BASE :
bicameral::gpu::anonymous_namespace{swap_chain.cpp}
SWEEP_BITS :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
SweepColor() :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
SystemMessageOf() :
bicameral::anonymous_namespace{hresult.cpp}
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