Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
probe_peek.cpp File Reference
#include "sim/probe_peek.h"
#include "common/probe_world.hlsli"
#include "gpu/resources.h"
Include dependency graph for probe_peek.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::sim
namespace  bicameral::sim::anonymous_namespace{probe_peek.cpp}

Functions

uint32_t bicameral::sim::anonymous_namespace{probe_peek.cpp}::BlockOrigin (uint32_t cell)
uint32_t bicameral::sim::anonymous_namespace{probe_peek.cpp}::Generation (uint64_t tick)
MultiresPoint bicameral::sim::PeekPointOfCell (PeekCell cell)

Variables

constexpr uint32_t bicameral::sim::anonymous_namespace{probe_peek.cpp}::PEEK_GROUP_THREADS = 64
constexpr int32_t bicameral::sim::anonymous_namespace{probe_peek.cpp}::PEEK_POINT_LEVEL = static_cast<int32_t>(PEEK_LEVEL_COUNT)
constexpr MultiresCapacity bicameral::sim::anonymous_namespace{probe_peek.cpp}::PEEK_CAPACITY