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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
| namespace | bicameral::sim::anonymous_namespace{probe_peek.cpp} |
Functions | |
| uint32_t | bicameral::sim::anonymous_namespace{probe_peek.cpp}::BlockOrigin (uint32_t cell) |
| uint32_t | bicameral::sim::anonymous_namespace{probe_peek.cpp}::Generation (uint64_t tick) |
| MultiresPoint | bicameral::sim::PeekPointOfCell (PeekCell cell) |
Variables | |
| constexpr uint32_t | bicameral::sim::anonymous_namespace{probe_peek.cpp}::PEEK_GROUP_THREADS = 64 |
| constexpr int32_t | bicameral::sim::anonymous_namespace{probe_peek.cpp}::PEEK_POINT_LEVEL = static_cast<int32_t>(PEEK_LEVEL_COUNT) |
| constexpr MultiresCapacity | bicameral::sim::anonymous_namespace{probe_peek.cpp}::PEEK_CAPACITY |