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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "script/reaction_table_loader.h"#include <algorithm>#include <format>#include <utility>#include "core/paths.h"#include "script/luau_sandbox.h"#include "script/luau_type_check.h"#include "script/reaction_package.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::script |
| namespace | bicameral::script::anonymous_namespace{reaction_table_loader.cpp} |
Functions | |
| std::string | bicameral::script::anonymous_namespace{reaction_table_loader.cpp}::PathText (const fs::path &path) |
| std::expected< void, std::string > | bicameral::script::anonymous_namespace{reaction_table_loader.cpp}::CheckBasePackage (const PackageSetResult &loaded, std::string_view basePackage) |
| std::expected< PackageSetResult, std::string > | bicameral::script::anonymous_namespace{reaction_table_loader.cpp}::LoadPackageSet (std::span< const PackageSource > packages, const ReactionTableSource &source) |
| fs::path | bicameral::script::DefaultPackageRoot () |
| std::expected< LoadedReactionTable, std::string > | bicameral::script::LoadReactionTable (const ReactionTableSource &source) |