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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "gpu/graph_trace.h"#include <algorithm>#include <cstring>#include <format>#include "core/aliases.h"#include "gpu/resources.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::gpu |
| namespace | bicameral::gpu::anonymous_namespace{graph_trace.cpp} |
Functions | |
| std::array< uint32_t, GT_FILTER_BYTES/4 > | bicameral::gpu::anonymous_namespace{graph_trace.cpp}::FilterWords (const GraphTraceFilter &filter) |
| GraphTraceRecord | bicameral::gpu::anonymous_namespace{graph_trace.cpp}::DecodeRecord (std::span< const uint32_t, 4 > words) |
| void | bicameral::gpu::SortGraphTrace (std::vector< GraphTraceRecord > &records) |