Bicameral Engine
GPU-resident engine for a magic-research open-world game
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graph_trace.cpp File Reference
#include "gpu/graph_trace.h"
#include <algorithm>
#include <cstring>
#include <format>
#include "core/aliases.h"
#include "gpu/resources.h"
Include dependency graph for graph_trace.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::gpu
namespace  bicameral::gpu::anonymous_namespace{graph_trace.cpp}

Functions

std::array< uint32_t, GT_FILTER_BYTES/4 > bicameral::gpu::anonymous_namespace{graph_trace.cpp}::FilterWords (const GraphTraceFilter &filter)
GraphTraceRecord bicameral::gpu::anonymous_namespace{graph_trace.cpp}::DecodeRecord (std::span< const uint32_t, 4 > words)
void bicameral::gpu::SortGraphTrace (std::vector< GraphTraceRecord > &records)