Bicameral Engine
GPU-resident engine for a magic-research open-world game
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graph_trace.h File Reference
#include <array>
#include <compare>
#include <cstddef>
#include <cstdint>
#include <expected>
#include <limits>
#include <span>
#include <string>
#include <vector>
#include "common/graph_trace.hlsli"
#include "gpu/com_ptr.h"
#include "gpu/readback_ring.h"
Include dependency graph for graph_trace.h:
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Classes

struct  bicameral::gpu::GraphTraceFilter
struct  bicameral::gpu::GraphTraceRecord
struct  bicameral::gpu::GraphTraceFrame
class  bicameral::gpu::GraphTrace

Namespaces

namespace  bicameral
namespace  bicameral::gpu

Functions

void bicameral::gpu::SortGraphTrace (std::vector< GraphTraceRecord > &records)