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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <array>#include <compare>#include <cstddef>#include <cstdint>#include <expected>#include <limits>#include <span>#include <string>#include <vector>#include "common/graph_trace.hlsli"#include "gpu/com_ptr.h"#include "gpu/readback_ring.h"Go to the source code of this file.
Classes | |
| struct | bicameral::gpu::GraphTraceFilter |
| struct | bicameral::gpu::GraphTraceRecord |
| struct | bicameral::gpu::GraphTraceFrame |
| class | bicameral::gpu::GraphTrace |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::gpu |
Functions | |
| void | bicameral::gpu::SortGraphTrace (std::vector< GraphTraceRecord > &records) |