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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "gpu/device.h"#include "core/aliases.h"#include "core/hresult.h"#include "core/log.h"#include "core/unicode.h"#include "gpu/com_ptr.h"Go to the source code of this file.
Classes | |
| struct | bicameral::gpu::anonymous_namespace{device.cpp}::WarpModule |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::gpu |
| namespace | bicameral::gpu::anonymous_namespace{device.cpp} |
Typedefs | |
| using | bicameral::gpu::anonymous_namespace{device.cpp}::DeviceResult = std::expected<ComPtr<ID3D12Device5>, std::string> |
Variables | |
| constexpr D3D_FEATURE_LEVEL | bicameral::gpu::anonymous_namespace{device.cpp}::HARDWARE_FEATURE_LEVEL = D3D_FEATURE_LEVEL_12_2 |
| constexpr D3D_FEATURE_LEVEL | bicameral::gpu::anonymous_namespace{device.cpp}::WARP_FEATURE_LEVEL = D3D_FEATURE_LEVEL_11_0 |
| constexpr uint32_t | bicameral::gpu::anonymous_namespace{device.cpp}::BREADCRUMB_CONTEXT_BEFORE = 3 |
| constexpr uint32_t | bicameral::gpu::anonymous_namespace{device.cpp}::BREADCRUMB_CONTEXT_AFTER = 3 |
| constexpr int | bicameral::gpu::anonymous_namespace{device.cpp}::MAX_LOGGED_ALLOCATIONS = 8 |