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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <array>#include <cstdint>#include <expected>#include <span>#include <string>#include <vector>#include "gpu/com_ptr.h"#include "sim/implicit_conduction.h"Go to the source code of this file.
Classes | |
| struct | bicameral::sim::GpuImplicitCost |
| struct | bicameral::sim::GpuImplicitLimits |
| struct | bicameral::sim::GpuImplicitTuning |
| struct | bicameral::sim::GpuImplicitRecordShape |
| class | bicameral::sim::GpuImplicit |
| struct | bicameral::sim::GpuImplicit::Constants |
| struct | bicameral::sim::GpuImplicit::CopyRegion |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |