Bicameral Engine
GPU-resident engine for a magic-research open-world game
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gpu_physics.h File Reference
#include <array>
#include <cstdint>
#include <expected>
#include <memory>
#include <span>
#include <string>
#include <vector>
#include "gpu/com_ptr.h"
#include "gpu/work_graph.h"
#include "sim/physics_world.h"
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Classes

struct  bicameral::sim::GpuPhysicsOptions
struct  bicameral::sim::GpuPhysicsStats
struct  bicameral::sim::GpuPhysicsPassTime
struct  bicameral::sim::GpuPhysicsCursor
class  bicameral::sim::GpuPhysics
struct  bicameral::sim::GpuPhysics::Constants

Namespaces

namespace  bicameral
namespace  bicameral::sim

Enumerations

enum class  bicameral::sim::GpuPhysicsSolver : uint8_t { bicameral::sim::Compute , bicameral::sim::Graph }