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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <array>#include <cstdint>#include <expected>#include <memory>#include <span>#include <string>#include <vector>#include "gpu/com_ptr.h"#include "gpu/work_graph.h"#include "sim/physics_world.h"Go to the source code of this file.
Classes | |
| struct | bicameral::sim::GpuPhysicsOptions |
| struct | bicameral::sim::GpuPhysicsStats |
| struct | bicameral::sim::GpuPhysicsPassTime |
| struct | bicameral::sim::GpuPhysicsCursor |
| class | bicameral::sim::GpuPhysics |
| struct | bicameral::sim::GpuPhysics::Constants |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
Enumerations | |
| enum class | bicameral::sim::GpuPhysicsSolver : uint8_t { bicameral::sim::Compute , bicameral::sim::Graph } |