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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <expected>#include <string>#include <vector>#include "common/work_graph_stats.hlsli"#include "gpu/readback_ring.h"Go to the source code of this file.
Classes | |
| struct | bicameral::gpu::GraphNodeLimits |
| struct | bicameral::gpu::GraphGaugeLimits |
| struct | bicameral::gpu::GraphStatsLayout |
| struct | bicameral::gpu::GraphNodeCounters |
| struct | bicameral::gpu::GraphStatsSnapshot |
| struct | bicameral::gpu::GraphFinding |
| class | bicameral::gpu::WorkGraphStats |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::gpu |
Functions | |
| void | bicameral::gpu::AccumulateGraphStats (GraphStatsSnapshot &total, const GraphStatsSnapshot &frame) |
| std::string | bicameral::gpu::FormatGraphStats (const GraphStatsLayout &layout, const GraphStatsSnapshot &snapshot) |
| std::vector< GraphFinding > | bicameral::gpu::EvaluateGraphStats (const GraphStatsLayout &layout, const GraphStatsSnapshot &snapshot) |